the stuff that NiGHTS into

It’s interesting to us that anyone can see dreams as anything other than other worlds, existing real as “this” “one”, to which the selves have access during unconsciousness or sometimes even during consciousness. It is clear to us that this is exactly what they are.

We have recurring meta-zones in which our dreams often take place, or which our dreams often feature, travel through. Here we will detail those meta-zones, and lay out our thoughts thereof.

The Many Worlds

The Desert Hotel

Do you know, we’ve only ever been to one hotel that was actually in the desert. It was the Clown Motel in Tonopah, Nevada. We were a little silly and ended up getting a little cursed by it. (Nevada is probably the most cursed part of the US that we’ve seen.) The reverberations of that curse reach far into the perpendicular realities we find ourselves in dreaming. So, fittingly, we have exclusively experienced nightmares here. There is always something wrong with the Desert Hotel, the guets and staff are alike in their malice. We might be pursued, or we might simply be weighed down by an overwhelming feeling of dread. Sometimes we’re able to escape by driving away, but sometimes this fun-loving locale will trick us by putting itself wherever we drive to.

The Infinite Mall

Exactly what it sounds like. Twisting hallways, an infinite variety of fuzzy locations. Sometimes it’s fun here, malls are supposed to be fun. Bad things can also happen inside it since they can happen everywhere, but it’s maybe a little rarer. It’s usually pretty bright in here. There are multiple entrances, but I’ve never seen an exit. I guess that’s also the point of a mall.

The Halloween Store

Not to be confused with the Infinite Mall, although it can sometimes be found within it, this World often consists of a single room, always filled with an assortment of artifacts. It is not strictly “Halloween” themed, but there is always an aura of the sinister to it that links it inextricably to the feeling of Halloween. Some examples of objects we have found there:

The Island

This is a place where bad things happen. One does not want to find themselves here. Cut off in all the ways an island can be. Isolated like The Desert Hotel, but not escapable by any means other than aircraft or ship, which we do not often have to hand. The Island is always densely jungled, and feel warm despite nearly always presenting themselves at night. Trials often happen here, groups of people led through harrowing tasks, occasionally they are hunted as well.

The Mother’s House

As zones go, this one is fairly neutral on the whole, and doesn’t have an overwhelmingly positive or nightmarish bent. We’ve seen scenes of beauty here, like flat colorful light motes drifting across snow. When we do have nightmare here, they often take the form of some kind of invading pursuer, whether human or animal, and we often end up hiding in the secret place we had planned out for ourselves when we thought of a hiding place (not going to say in case we ever need it). Unsurprisingly, certain bio-family members are often recurring characters here.

The School

Although not generally a place of absolute terror, usually a pretty stressful place. Can be either a high school or college campus, either way manifestations here tend to take the form of forgetting, failing, confusion. If you end up here you’re always late for something, always aren’t where you need to be. There is probably a circle of hell that resembles this.

The Airport

An interstice, a liminal space in the most original meaning of the term, between origin and destination. Airports are also places where one is constantly harrassed, not merely in a security state kind of way, but by the layout of the place, the repetition in form, by time as one rushes to find where one’s supposed to be going. Often dreams involving The Airport feature a number of external locations that we are whisked back and forth from without much fanfare. This is inevitably highly disorienting.

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